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‘3D Studio Lighting setup Tutorial' by using the concept of ‘Light-Box Photography setup’ with 3D’s Max and VRay
Written by ‘Saurabh Gupta SRB’,18Feb,2015
Within 3D Visualization the key to a successful studio is the application of real world photography.In order to get the best results you must apply the same rules and understanding,including lighting position, brightness and size.There are many photography techniques and set ups.One of the most common set ups for product photography is the use of what is known as a key light and a fill light.
In this
‘Studio lighting setup tutorial’, I’ll go through all the steps that I used in
my studio setup_V008. The Concept/Trick is the same as real life’s ‘Light Box
Photography setup’, but the principle is simple and can be applied successfully
in (almost) any 3d software package.
Ø The picture is showing real life’s Light Box
Photography setup:-
Photo credit- Alison Christine
So,let’s
get started…here is a workflow:-
- The first thing that we going to do is set our working space in linear workflow, this is for to work with a 2.2 Gamma Correction, which is good for having our colors showing properly and the scene will be brighter without using more fill lights, so make in the menu make click in Rendering>Gamma/Lut Setup and change all the values like I show you in this snapshot:-
- Making of Lightbox setup model:-
- VRayPhysicalCamera setting (set Shutter speed according to your scene):-
- Box Material (which is just like semi-transparent curtain cloth material, so that light can pass through the box to the inside model):-
- Base paper Material:-
- Box corner frame- Plastic material:-
- It is time to create lights, I will use 3 VRay Sphere lights (same values, instance copy), one on the right, one on the left, and the last one at the top as in the screenshot:-
- We are almost done, see these settings are for to get started, you will have to change them depending on the model of the look that you are looking for, I used the below render setup, which is a medium-quality setting, you can use more high-quality setting as you wish:-
- It is time to make a test render,
- Here is the final result after some basic post-production:-
This little trick will help you to make your 3D studio render experience
more productive.
Once again, thanks to everyone who has republished these
and shared them with the rest of the 3D's Max/VRay community. This is very much
appreciated.
If
you have any questions and or ideas please write them down in the comment.
and don't forget to 'Join my blog' for upcoming tutorials.
Tags- 3D lighting, studio lighting, lightbox setup, 3D rendering, CGI lighting, V-Ray lighting, 3ds Max lighting, product rendering, realistic renders, soft shadows, illumination techniques, lighting effects, rendering tips, softbox lighting, photography lighting, light and shadow, CGI tutorials, 3D visualization, rendering workflow, lighting tutorial, professional rendering, 3D design, and ApnaSRB, saurabh gupta srb
hi saurabh thanks for tutes
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